

Okay, enough with the bullshit, lets cut straight to the guide.Īs i said, some of you might have it already. In the library, it will automatically split it into every game you record in, means CSGO Highlights will go into its own folder etc.Īs i said, just press one hotkey to START recording, or another one to record the PAST. In the temp folder, temporary files will be saved. Well you have to choose a "temp" folder and a library folder. You just press ALT+F10 and the video is already saved into your folder of choice. Lets say someone RDM's you saying "He disrespected me". That will allow you to save highlights in ANY game you play or prove a case on the server. Well, besides the fact that this is a great recording software (like fraps, might be better) you can record the last few minutes of your gameplay. Recording quality up to 4K resolution with 133Mb/s Record normally by pressing some hotkeys.Ĭ. This amazing piece of software allows you to:Ī. Might cause loss of recording when a memory-intensive app starts.Hey guys, many of you might know about this program, and some of you may already have it in their PC without even knowing.Īnyhow, ShadowPlay is a software developed by GeForce (Wiki :GeForce). With background apps (which usually live in unused memory) and it Release it when system is under pressure. On 4.0+ devices there is a way for apps to use all of free memory and.In theory it's possible but Iĭidn't add this because it would reduce battery life.Ĭan it use free memory to extend history? It would make cpu write to flash memory.You can increase this time up to three times inĬan it use flash memory to extend history? If you have a 2GB of RAM, it will probably storeĪround 25 minutes. 1/16 of total device memory but not less than 5 minutes.

once you want to save recording, the memory is saved to.it doesn't process sound in any way - no resampling, no compression, it just keeps the recording going.when sound processor is done, it wakes, points to a next part of memory and goes to sleep again.when it records it just points sound processor to write to this memory and goes to sleep.it uses some memory as a cyclic recording buffer.Here are some key points related to how this app works taken from the App's description. The dev claims to use memory buffer instead of writing to disk because writing to disk can drain battery life. I found a FOSS app called Echo doing the same thing I want, but the twist is instead of writing to disk, the app only stores the audio in memory until the user chooses to save the recording.
